Who am I? Hi! I'm Nasim, Graphics Programmer passionate about cars, motorcycles, technology and engineering.
You'll probably find me either at my desk, behind the wheel or under the hood.
LinkedIn
Projects
Gear.Club Unlimited 3
Developed by Eden Games edited by Nacon, releases Q4 2025 and early 2026.
Managed the rendering team to work to production new techs developped in previous years (terrain, streaming, GI, etc.) required for this project. Implemented native C++ plugin for Switch 2 DLSS and NVIDIA NRD denoisers, optimised the game on all platforms and improved in-house Global Illumination and lighting system.
Reveal Trailer
Garfield Kart 2 - All You Can Drift
Developed by Eden Games edited by Microids, released in 2025.
Managed the rendering team to develop the new artistic style required for this project. Optimised the game for Nintendo Switch.
Official Website
Steam
Cosmic Royale
Developed by Eden Games edited by Animoca, released in 2024.
Migrated the rendering engine to a deferred pipeline, and added support for many modern lighting techniques (Tiled Light Culling, Screen Space Shadows, etc).
Official Website
Steam
Smurfs Kart
Developed by Eden Games edited by Microids, released in 2022.
Worked on a GPU driven rendering pipeline and several other improvements to the rendering engine, and support for the Nintendo Switch, PC, 8th- and 9th-generation consoles.
Nintendo eShop
Steam
Gear.Club Stradale
Developed by Eden Games edited by Apple, released in April 2022.
Worked on a custom scriptable render pipeline started from scratch (with Physically Based Rendering, high quality post processing stack, etc).
Apple Arcade
Reveal on Apple 'Peek Performance' event
F1 Mobile Racing
Developed by Eden Games edited by EA Codemasters, released for iOS and Android in November 2018 and ended its live in May 2024.
Worked on original rendering pipeline and its full overhaul for the 2021 season update.
Gear.Club Unlimited 2 Ultimate Edition
Developed by Eden Games edited by Microids, released in 2021.
Worked on the rendering pipeline overhaul, handling quality scaling for each target, and handling various target specificities.
Check it out on Steam
PlayStation Store
Gear.Club Unlimited 2 Tracks Edition
Developed by Eden Games edited by Microids, released in 2020.
Worked on new rendering strategies and optimisations needed for tracks rendering.
Trailer
Nintendo eShop
Gear.Club Unlimited 2 Porsche Edition
Developed by Eden Games edited by Microids, released in 2019.
Worked on the major lighting improvements released with this edition of the game.
Trailer
Gear.Club Unlimited 2
Developed by Eden Games edited by Microids, released in 2018.
Worked on several rendering improvements (HDR rendering, new post processes, etc) and optimisation on the Nintendo Switch.
Trailer
Nintendo eShop
Redline Engine
Small 3D game engine developed in C++ now using DirectX 12, FMOD and Bullet Physics.
Started as a 2D DX 9 engine and evolved to 3D, then switched to DX11 and now switching to DX12 in my spare time.
(started in July 2015)
Try it now (Windows x64)
MagiCats Builder (Crazy Dreamz)
Developed by Dreamz Studio, released in 2018.
Worked on gameplay and tools.
Trailer
F.E.V.E.R.
End year school project built on Unreal Engine 4.
(school year 2016 - 2017)
Trailer (YouTube)
Trailer (Vimeo)
Try it now (Windows x64)
Minority Race
Racing game created using Typescript and NodeJS. Featured on BabylonJS website.
(October 2016)
Try it now (web)
DarkTracer GPU
Simple Bidirectional Path Tracer using SDL 2 and OpenGL compute shaders.
(Feburary 2017)
Executable (Windows x64)
Source
Rush
School project at ISART Digital, a puzzle game inspired by the game 'Rush' made with Unity.
(March 2016 - May 2016)
Try it now (Windows)
Try it now (Android)
DarkTracer CPU
Simple Monte Carlo Path Tracer using SDL 2.
(December 2016)
Executable (Windows x64)
Source
Hipstown Corp.
School project at ISART Digital, a social city builder for Facebook.
(October 2015 - May 2016)
Time Ride
School project at ISART Digital, a platformer made with Haxe and PixiJS.
(May 2015 - June 2015)
Try it now (web)
Catch Me!
Project created in 5 days for ISART's Game Week Web 2015 on Unity 5. Won originality prize.
(May 2015)
Try it now (Android .apk)
Try it now (web)
Scarab Runes
School project at ISART Digital, a sokoban in HTML/CSS/JavaScript.
(January 2015 - March 2015)
Try it now (web)
Chivalrous
First school project at ISART Digital, a shoot'em up made with Adobe Flash.
(September 2014 - January 2015)
Try it now (web)
Cubbix
Small weekend project to experiment mobile developement in Unity.
(August 2014)