Who am I ? Hi! I'm Nasim, Graphics Programmer passionnate about cars, motorcycles, technology and engineering.
You'll probably find me either at my desk, behind the wheel or under the hood.
Main skills
Programming
C# - C++
Game Engines
Unity - Unreal Engine 4
Rendering APIs
Direct3D 9 / 11 / 12
GPU Debug Tools
RenderDoc - PIX - Razer - NVN GPU Debugger
Web
HTML - CSS - Typescript - NodeJS
Arts
Adobe Photoshop & Illustrator - Autodesk 3DS Max & Maya
Languages
French - English
Games (try me)
Dirt Rally 2.0 - Assetto Corsa - Live for Speed - Grand Theft Auto Series
LinkedIn
Projects
Gear.Club Stradale
Developed by Eden Games edited by Apple, released in april 2022.
Worked on a custom scriptable render pipeline started from scratch (with Physically Based Rendering, high quality post processing stack, etc).
Check it out on Apple Arcade
Reveal on Apple 'Peek Performance' event
F1 Mobile Racing
Developed by Eden Games edited by EA Codemasters, released in 2018 and still live.
Worked on original rendering pipeline and its full overhaul in the 2021 season update.
Try it now (Google Play Store)
Try it now (Apple App Store)
Gear.Club Unlimited 2 Ultimate Edition
Developed by Eden Games edited by Microids, released in 2021.
Worked on the rendering pipeline overhaul, handling quality scaling for each target, and handling various targets specificities.
Check it out on Steam
Check it out on PlayStation Store
Gear.Club Unlimited 2 Tracks Edition
Developed by Eden Games edited by Microids, released in 2020.
Worked on new rendering strategies and optimisations needed for tracks rendering.
Trailer
Check it out on Nintendo eShop
Gear.Club Unlimited 2 Porsche Edition
Developed by Eden Games edited by Microids, released in 2019.
Worked on the major lighting improvements released with this edition of the game.
Trailer
Gear.Club Unlimited 2
Developed by Eden Games edited by Microids, released in 2018.
Worked on several rendering improvements (HDR rendering, new post processes, etc) and optimisation on the Nintendo Switch.
Trailer
Check it out on Nintendo eShop
Redline Engine
Small 3D game engine developed in C++ now using DirectX 12, FMOD and Bullet Physics.
Started as a 2D DX 9 engine and evolved to 3D, then switched to DX11 and now switching to DX12 in my spare time.
(started in july 2015, still worked on at time)
Try it now (Windows x64)
MagiCats Builder (Crazy Dreamz)
Developed by Dreamz Studio, released in 2018.
Worked on gameplay and tools.
Trailer
F.E.V.E.R.
End year school project built on Unreal Engine 4.
(school year 2016 - 2017)
Trailer (YouTube)
Trailer (Vimeo)
Try it now (Windows x64)
Minority Race
Racing game created using Typescript and NodeJS. Featured on BabylonJS website.
(october 2016)
Try it now (web)
DarkTracer GPU
Simple Bidirectionnal Path Tracer using SDL 2 and OpenGL compute shaders.
(feburary 2017)
Executable (Windows x64)
Source
Rush
School project at ISART Digital, a puzzle game inpired by the game 'Rush' made with Unity.
(mars 2016 - mai 2016)
Try it now (Windows)
Try it now (Android)
DarkTracer CPU
Simple Monte Carlo Path Tracer using SDL 2.
(december 2016)
Executable (Windows x64)
Source
Hipstown Corp.
School project at ISART Digital, a social city builder for Facebook.
(october 2015 - may 2016)
Time Ride
School project at ISART Digital, a platformer made with Haxe and PixiJS.
(may 2015 - june 2015)
Try it now (web)
Catch Me!
Project created in 5 days for ISART's Game Week Web 2015 on Unity 5. Won originality prize.
(may 2015)
Try it now (Android .apk)
Try it now (web)
Scarab Runes
School project at ISART Digital, a sokoban in HTML/CSS/JavaScript.
(january 2015 - mars 2015)
Try it now (web)
Chivalrous
First school project at ISART Digital, a shoot'em up made with Adobe Flash.
(september 2014 - january 2015)
Try it now (web)
Cubbix
Small weekend project to experiment mobile developpement in Unity.
(august 2014)